Provisions & Co. โ Player Manual
Provisions & Co. (the OC2 Cartographer mod) adds community-made kitchens to Overcooked! 2. Custom kitchens appear on the game's own DLC menu and play like official content: co-op or versus, couch or online, with no extra launcher and no game files replaced. This manual covers everything a player does โ installing, playing, world maps, online play, every setting, and what to do when something goes wrong.
Building your own kitchens is covered in two companion pages: the Editor Guide (how to
use the editor) and the Editor Reference (every object, field and setting).
Provisions & Co. is an unofficial fan project. It is not affiliated with, endorsed by, or supported by Team17 or Ghost Town Games. It ships no game assets โ community kitchens are small data files that use the content already installed with your copy of the game.
Contents
- What you get
- Getting started
- Playing custom kitchens
- World maps
- Online play
- Chef skills and throwing aids
- Settings โ every option
- The website: maps, sharing and your account
- Offline mode and the email assistant
- Troubleshooting
- Privacy and fair use
1. What you get
- A new DLC card โ "Provisions & Co." on the game's Add-ons / DLC carousel, and a matching Provisions & Co. button on the main menu. Both open the custom kitchen browser.
- A kitchen browser with search, tag filters and favorites, score records for every kitchen, and world maps you make yourself: pick kitchens and their order, then play them on a bus map like story mode.
- A web editor and Studio to build kitchens, dishes, ingredients and machines, publish them, and test them live in your running game.
- The Emporium, a gallery of public community kitchens you can play and copy.
- Co-op, versus and horde, couch and online, plus five- and six-player online co-op.
- Quality-of-life extras for every kitchen: twelve chef skills (hop, kick, dash, teleport, item pull, slam, swap, rewind, sprint, catch magnet, power chop, chef toss), throwing aids, faster pick-ups, and lag compensation for online clients.
You create an account with a verified email address (or an invite link from the beta Discord), sign in with Steam, and download a copy of the mod that is personal to your account.
2. Getting started
Four one-time steps: register โ install โ link โ play. As a player, the Get started tab of your player home on the website walks you through the same steps, with your personal download inline, and ticks each step off as soon as it sees it done. (In the maker view, the same tools are ๐ฅก Get the mod and Link game at the top left of the editor.)
2.1 Create your account
- On the website's first page, click Create an account. The page has three steps:
- Verify your email โ enter your address, click Send code and type the 6-digit code from the
email (it is valid for 10 minutes). Have an invite link from the beta Discord instead? Open that link โ
the email is then optional. (The Discord
/invitecommand sends you one by direct message; it is valid for 7 days.) - Accept the terms โ a short summary is shown, and Read the full terms opens the complete text. Tick the three boxes (agreement, research consent, and that you are 16+ or have a guardian's consent and own the game).
- Continue with Steam โ click Agree & continue to Steam and sign in on Steam's own page. The site never sees your Steam password.
- Verify your email โ enter your address, click Send code and type the 6-digit code from the
email (it is valid for 10 minutes). Have an invite link from the beta Discord instead? Open that link โ
the email is then optional. (The Discord
- Back on the site, choose I want to play or I want to make kitchens. Your choice is saved to your account, so every browser opens the right view: the player home, or the editor (the maker view). You can switch at any time from the menu under your name.
Already registered? Click Sign in with Steam on the first page. If the Terms change, the site asks you to accept the new version once before you continue.
2.2 Install BepInEx and the mod
- Install BepInEx 5.4.21 (Windows x86) into your Overcooked! 2 folder and start the game once so it sets itself up. (Step 1 of Get started links to the right release.)
- On the website, in Get started, click Download the mod. (Maker view: ๐ฅก Get the mod โ Download OC2Cartographer.dll.)
- Create the folder
Overcooked! 2\BepInEx\plugins\OC2Cartographer\and putOC2Cartographer.dllthere. Copy folder path copies the path for you.
The file you download is a small loader. The first time the game starts, it downloads the rest of the mod
(about 1 MB) and keeps it in a modules folder next to the DLL. You don't need to do anything else โ later
updates arrive the same way (see Updates).
Your copy is personalised to your account. Please don't share the file or your links.
2.3 Link the game to your account
Linking tells the game who you are, so it can sync your maps and settings and check your licence.
- Start Overcooked! 2 and leave it at the main menu. Get started notices the running game (Game running) and ticks the first steps.
- Click Link game. The step is ticked when the game confirms (Linked โ your game has your kitchens). (Maker view: Link game at the top of the editor, then Send to game.) Your browser may ask to allow access to a "local network device" โ that is the game on your own computer; allow it.
Game not running, or the browser can't reach it? Open Game won't link? Use a login file instead and click
Download login file (maker view: Download cartographer.token or Copy instead), and put the file in Overcooked! 2\BepInEx\plugins\OC2Cartographer\, next to OC2Cartographer.dll, then
start the game. You only need to link once per computer, and every computer you link shares the same login.
The token is tied to your Steam account; keep it private. If you lose a computer or share the file by mistake,
use Unlink all games in your account (8.6).
2.4 First launch
On the first start after installing (and after each update) the mod syncs: it fetches the ingredient and recipe catalogs, the kitchens you can see, then the art they use, kitchen by kitchen in the order of the list. While there is real work to do, a banner at the bottom left shows Updating content โ assets a/b, maps c/d, then Content updated. You don't have to wait for all of it: in the kitchen list, a kitchen whose art is still on its way shows downloading 12/40 where its play count goes, and picking it fetches that kitchen's art first. In an online game everyone stays in the lobby until every player has the kitchen's content.
2.5 Updates
The mod updates itself. When a new version is published it downloads in the background and a banner tells you when it applies โ usually as soon as you are back at the main menu, sometimes after a restart. Everyone in an online game must run the same version, so if a friend's game says your versions differ, restart once to pick up the update.
3. Playing custom kitchens
3.1 Open the browser
Click the Provisions & Co. card on the DLC / Add-ons carousel, or the Provisions & Co. button on the main menu. Both open the same browser: a row of small buttons at the top right, the tag panel on the left and the kitchen list on the right. Keyboard and controller move through the kitchen list as in the game's own menus; the buttons and the tag panel are made for the mouse.
3.2 The buttons at the top
| Button | What it does |
|---|---|
| Searchโฆ | Opens a search box โ see 3.3. While a search is on, the button shows it in gold. |
| World maps | Your world maps and the ones other players shared โ see section 4. |
| Refresh | Re-downloads the list of kitchens and any changed content without restarting. Edits, new maps, tags and favorites made on the website show up right away. Shows Refreshingโฆ while it works. |
| Kitchen Editor | Opens the kitchen editor in your web browser (in offline mode, the editor the mod serves on your own computer). |
| Go offline / Go online | Switches between online and offline mode; takes effect after a restart. Only shown when the game is linked. See section 9. |
3.3 Search, tags and favorites
All kitchens are in one list. Two things narrow it down:
- Searchโฆ (top right) opens a search box at the top of the screen. Type part of a kitchen's name (in any language it has), its author or a tag; the list updates as you type. Several words must all match. Enter or Done keeps the search, Esc or Clear removes it.
- The tag panel (left) lists โ
Favorites and every tag (labels authors give their kitchens, such as
beach,versusorgrinder). Click a row to turn it on: it shows[x]in gold, and the number in brackets is how many kitchens there would be with it on. Turn on several tags to see only kitchens that carry all of them. Tags that would leave nothing are hidden. The top of the panel says how many kitchens are shown.
While any filter is on, โ Clear filters at the top of the tag panel removes them all. Filters stay set until you change them or restart the game.
3.4 A kitchen row
Each row shows, from left to right:
- the favorite star โ โ gold means favorite, โ grey means not. Click the star to toggle it. Favorites are personal and float to the top of every list, in the game and on the website.
- the author's name,
- the kitchen's name โ a leading โ marks a kitchen featured by the site,
- โถ the play count, when it has been played.
Click anywhere on the row except the star to start the kitchen. The list is sorted with your favorites first, then featured kitchens, then the most played.
The host starts the game. Online, only the player hosting the lobby can pick a kitchen; everyone else just needs to be in the lobby. Playing alone or on one couch, you are the host.
Records (gold, between the name and the play count) opens that kitchen's score records โ see 3.9.
3.5 What happens when you pick a kitchen
Before the kitchen loads, the mod makes sure it will load correctly for everyone. If something isn't ready, a message explains what and you stay in the menu โ nobody gets stuck on a loading screen. The checks, in order: your licence is valid for this Steam account; the game's content has finished syncing; every connected player runs the mod, on the same version, with matching six-player settings and the same content; the kitchen and its art are downloaded and complete; and every player already has the kitchen. Each message and its fix is listed in Troubleshooting. Online, every player's game (the host's too) also prepares the kitchen's scenery before anyone loads it; if that fails on any computer, the kitchen doesn't start, because that player would load a different kitchen.
Custom kitchens are played as party sessions on a borrowed stock kitchen: they don't use a save slot, unlock anything, or count towards Steam achievements. Official levels are never changed.
3.6 Loading screen
- The loading and score screens show the kitchen's own name, its preview picture (taken from your own first play of it) and a "by author" badge with the author's Steam picture. The name is there from the first moment; until a kitchen has a picture of its own (the first time you play it), a white card with a spinner stands in, never the borrowed base kitchen's picture or name.
- A Loading kitchen panel on the left lists each step with its time: Getting map, Reading map, Loading content, Building kitchen, Setting up recipesโฆ It turns amber with taking longer than expected after 8 seconds, and warns if custom art is missing.
- Online, a players panel at the top shows where each player is in the loading, and marks anyone who is stuck. It disappears once everyone is in the kitchen.
3.7 In the kitchen
- Stars: each kitchen has its own star targets. Kitchens with four targets make the fourth star available to everyone.
- Phases: some kitchens change during the round, like the game's tide and raft levels. A message shows the phase's name (or The kitchen is changing!), counters sink into the floor and new ones rise. Food on a counter that leaves is thrown away, while shared pans, pots and plates reappear on the nearest free counter. New orders come from the new phase's dishes.
- Music: a kitchen can have its own soundtrack. It downloads the first time you play the kitchen; until then โ or if it can't be fetched โ you hear the base kitchen's music.
- Loose kitchens: in some kitchens every crate and counter can be shoved, kicked and knocked around.
- Custom machines: some kitchens have machines their author made. At a grinder, put the beans on it and hold USE: a bar over it shows the grind level, with the right band in green. Let go while it is green (RELEASE!); going on to the red end gives badly ground coffee. A powered grinder has no band: hold USE until it is done. A coffee machine brews what you put in its carafe: the coffee rises in the glass as it brews. Hold a mug at the machine to fill it, or carry the carafe to a mug, like soup from a pot.
- Version stamp: the bottom-left corner shows the mod version, the kitchen's name and date, and Lag compensation ON when that is active for you (section 7).
3.8 Editing the kitchen in the game
You can change a kitchen's layout while you are in it, on your own or together with friends. Press Ctrl+P, then E. The round pauses for everyone, the mouse pointer appears, and a panel on the right lists what you can do. Every change appears in the kitchen straight away, and when you are done the round simply carries on. Editing works in a custom kitchen, and everyone in the session needs the same mod version.
- Select and move: click a station to select it (it is outlined), then drag it. It snaps to the kitchen's grid. The arrow keys move the selection one cell at a time. A cell holds one station, so you can't drop a station onto another one (a pot, a pan or plates can still go on a counter).
- Rotate (R) turns the selection a quarter turn (Shift+R turns it back). Delete (Del) removes it. Copy (Ctrl+D) places a copy one cell over.
- Add station (A) opens a searchable list of the game's stations, crates and counters. The new station is built on the spot and works right away.
- Undo (Ctrl+Z) undoes your own last change.
- Done โ keep playing (Enter or Esc) ends your editing. The round resumes once nobody is editing.
- Save to my maps (Ctrl+S) stores the edited kitchen in your account. If the kitchen is yours, it is updated and keeps its name, visibility and tags. If it belongs to someone else, a new private copy named "name (edited)" is created. Saving needs the game to be online and linked (2.3).
- Send to web editor hands the edited kitchen to the website editor open on this computer: it shows The game sent edits to โฆ with Load into editor, or use Get edits from game there.
- Undo every change (host only) puts the kitchen back exactly as it was loaded.
Editing together. When friends are connected, any player can start editing, and everybody gets the editing panel. You see each other's pointers with their names, and a station someone has selected is outlined in their colour: only they can move it until they let go. The host keeps everyone's kitchen identical. Resume the round for everyone (host) ends editing for all players at once. Your changes stay if the round is restarted, but they are only kept in the map once someone uses Save to my maps; each player saves to their own account.
3.9 Score records and the record banner
Every published kitchen keeps score records, separately for each number of players (a 2-player record and a 4-player record are different tables). A game counts once its clock runs out; restarted or abandoned rounds don't count.
- Records on a kitchen's row opens them in the game: a tab per number of players with the best games โ the score, how many dishes were served, the date and the host โ and under each, every chef with the dishes they served and the points those dishes earned (tips included). โ marks chefs who played on the host's computer, and (you) marks you. Recent games lists the latest finished games of the kitchen.
- On the website, the ๐ button on a kitchen in the Emporium shows the same records.
- In the kitchen, a banner hangs over the back row showing the records in turn โ your number of players first,
for example 2P RECORD 2,310 ยท ALICE & BOB, or NO RECORD YET ยท SET THE FIRST ONE!. Each player's game shows it;
turn it off for yourself with
[Display] RecordBanner(7.3). It is not shown on versus or horde kitchens. - What is ranked: only games played by people. Rounds where the auto-cook robots helped are listed in Recent games but never ranked. A chef's points are what their own served dishes scored; orders that ran out are taken off the team's score only, so the chefs' points can add up to a little more than the final score.
- The host's game reports the round (with Report gameplay on โ see Privacy).
3.10 Ask the manuals (Ctrl+P, then H)
Stuck on something while playing or building? Hold Ctrl, press P, then press H (within three seconds), anywhere in the game โ or click Ask a question in the settings menu (7.1). Type your question in any of the manual's languages and press Enter or Ask.
- The answer is written by an AI from these manuals only โ this Player Manual, the
Editor Guideand theEditor Referenceโ in the language you asked in. Under it, From the manual lists the sections it used; click one to open it in your browser. If the manuals don't cover your question, it says so. - AI answers can be wrong. When it matters, check the linked section.
- A follow-up question remembers the last few questions. New conversation starts over; Esc or Close closes the box. While it is open your chef ignores input.
- It needs your linked account (2.3) and a connection. You can ask a limited number of questions a day; the box shows how many are left.
- Your questions and the answers are saved with your account, so we can improve the manuals and the help. Don't type personal information into it.
4. World maps
A world map strings kitchens together on a bus overworld, like the game's story mode โ and you decide which kitchens and in what order. The map is generated from the game's own world-map pieces, and each stop is labelled like a story level (for example 1-3).
- Make one: World maps โ + New world map. Give it a name, then add kitchens from the list on the right (it has its own search box; Add all โฆ shown adds every kitchen listed). On the left, the stops are in play order: โฒ โผ move a stop, โ removes it. Save stores it. Up to 200 stops; versus and horde kitchens can't be on a world map.
- On the website: the same builder is under World maps โ in the editor's top bar, or the World maps tab of the player home. A world map saved there shows up in the game's list, and the other way round.
- It stays as you made it. New kitchens published later never change a world map: the same kitchens, the same order, the same layout every time. New layout in the builder rolls a different arrangement of the map. If a kitchen on it is later removed or made private, its stop stays on the map but can't be played, and the road past it is open.
- Play starts it. Only the host can start a world map; online, everyone in the lobby rides along.
- Share with everyone (in the builder) lists your world map for every player under Shared by other players. They can play it, or Copy it to make their own version. Only you can edit or delete yours (Edit, Delete). World maps are saved in your account; in offline mode they are kept on this computer.
- Unlocking: the first stop is open. Each next stop opens once you complete the one before it, which means earning at least one star. The road unfolds as you go.
- Stars and scores are those of each kitchen, and they are saved per kitchen: stars you earn on one world map also count on every other. Your progress is kept on your computer and on your account, and it only ever improves โ a round played offline or on another computer is never lost.
- Kitchens on a world map are party sessions (no saves or unlocks). Play Again replays the same stop; at the end of a round you return to the map.
- Each stop runs the same checks as picking it in the browser.
- Picking a kitchen in the browser while you are on a world map (or in any level) leaves it: the game returns to the main menu first, then starts the kitchen.
5. Online play
5.1 Everyone needs the mod
Every connected player must have the mod installed, on the same version, and must download kitchens from the service themselves (nothing is passed over the game connection). If anything doesn't match, the host sees exactly who and why before the game starts. A Mod compatibility panel at the top left lists the players whose version or content differs while the mismatch lasts. If someone has only just joined, wait a moment and try again โ their game may still be announcing the mod.
5.2 Co-op, versus and horde
Each kitchen is built as co-op (one shared kitchen), versus (two teams, two kitchens, separate scores) or horde (defend the kitchen). The mod picks the right game mode automatically. Versus works on the couch and online; online versus needs Online versus turned on for every player (it is on unless someone has turned it off). With six players, versus splits into three against three.
In a horde kitchen, enemies come in waves to the kitchen's windows and each orders a dish: serve it at that window to send the enemy away. A hungry enemy breaks its window and then damages the kitchen; the round ends when the last wave is cleared (won) or the kitchen's health runs out (lost). Dishes earn coins, which open gates and repair windows (hold USE at a damaged window). Stars come from the health left. Horde kitchens are built on the game's own horde levels, so every player needs the Night of the Hangry Horde DLC (or, for a festive horde kitchen, the festive horde levels).
Many horde kitchens have live signs: a banner and a chalkboard in the yard count the enemies still to beat (in total and by kind) as the round goes on. Waves and coins are already on the game's own HUD. Kitchens of any mode can have live signs too, for example with the score, the time left or the points to the next star.
5.3 Five and six players
Online co-op can go beyond the normal four players. Every game starts as a normal four-player session so you can still join anyone's lobby.
- When four players are in the lobby, the host presses F8 on the player-lobby screen to invite more (an invite from the crew panel works the same way). The session switches everyone to six-player mode first, then sends the invite. If someone has only just joined, the host first sees Waiting for the newest player to finish joining for a few seconds.
- The lobby shows six slots, and a small box at the top left lists 6-player session โ n/cap joined. It stays in six-player mode while you wait for the extra players to arrive.
- Once a fifth or sixth player has joined and the lobby is back to four players or fewer for a few seconds, it returns to a normal session automatically (never in the middle of a kitchen).
Every player needs Up to six players on and the same Max online players value. If someone's settings differ, the host is told before anyone joins a kitchen.
5.4 The crew panel and invites
At the main menu and in the lobby, a Crew panel at the top right lists the beta players who are online, with a coloured dot: green = available, blue = in a lobby, orange = in a game. The list refreshes about once a minute, so someone who just came online or started a game can take that long to show; invites arrive at once.
- Invite next to a name sends them an invite to your game. You need to be hosting or in an online game first. Invites work even between players who aren't Steam friends. With four players already in the lobby, the host's invite first switches the session to six-player mode, as F8 does (5.3).
- An invite you receive appears as Crew invite โ "name" invites you to join their game, with Join and Decline. Invites aren't shown while you are in a kitchen and expire after a couple of minutes.
- You can hide from the crew or stop receiving invites in Settings.
Your Steam status shows that you are playing, so friends can also join through Steam. If Discord is running, it shows Playing Provisions & Co. with the kitchen you are in.
5.5 Lag compensation
When you are a client in an online game (not the host), your own actions โ picking up, putting down, throwing, chopping, grabbing from crates, walking โ show on your screen at once instead of after a round trip to the host. The host still decides what really happens and corrects your screen if needed. It is on by default for Provisions & Co. kitchens and can also be enabled for the game's own levels (the host must run the same mod version). It never applies in other mods' levels.
6. Chef skills and throwing aids
These work in every kitchen, including the game's own levels. In an online game they work only when the host also runs the mod; the host checks every skill use, so they can't be abused.
6.1 Hop
Press Q (default) to vault over the counter in front of you and land on the free floor behind it. Items on the counter are not disturbed. It needs a counter right in front of you that is not taller than about waist height, and free, level floor within three metres on the other side. Short cooldown.
6.2 Kick
Press F (default) to shove the chef in front of you away, like being hit by a dash. In a loose kitchen, with no chef in front, it kicks the crate or counter instead. Short cooldown; you can't kick mid-hop.
6.3 Strong dash
Press R (default) to dash far forward โ up to about six metres โ in the direction you face. The dash stops short of counters, walls, items and other chefs, and never carries you off the floor's edge or into a pit. A chef it stops at gets rammed (knocked away like a kick). Whatever you hold comes with you. Cooldown about 2.5 seconds; it needs at least a metre or so of free floor ahead.
6.4 Teleport
Press G (default) once to mark the spot under your chef: a glowing ring with a beam appears there, visible only to you. Press G again later to teleport straight back to it, carrying whatever you hold. The mark is used up by the teleport; press again to set a new one. If something stands on the marked spot (a chef, a dropped item), the teleport is refused and the mark stays. Starting a new level clears the mark.
6.5 More skills
| Skill | Key | What it does |
|---|---|---|
| Item pull | Z | Pulls the item or crate ingredient you face, up to 6 m away and even across counters, into your empty hands. |
| Ground slam | X | A little jump that slams the floor: chefs within about 3 m are knocked away, and loose items and loose counters get shoved. |
| Swap | V | You and the nearest chef (up to 8 m away) trade places. Refused if either spot is blocked. |
| Rewind | B | Jumps you back to where you stood 3 seconds ago, with whatever you hold. |
| Sprint | N | You run about 1.7 times faster for 3 seconds. |
| Catch magnet | M | For 4 seconds, thrown items flying near you curve into your empty hands. |
| Power chop | Y | For 5 seconds, every chop stroke counts three times. |
| Chef toss | U | Flings the chef in front of you up to 5 m ahead, over counters, onto free floor. |
A soft coloured ring around your chef shows while sprint, catch magnet or power chop is active. Each skill has its own cooldown of a few seconds. Online, these eight need the host on the same mod version as you.
All the skill keys can be changed, or bound to controller buttons, in the in-game settings (section 7.1).
6.6 Throwing aids
- Throw range indicator (on by default): while you hold the throw button with something throwable, a see-through lane shows the throw's direction and a bright band shows where it will land, with the distance.
- Throw assist (keyboard only, off by default) gives finer aim than the keyboard's eight directions:
- MovingKeys โ while holding throw, let go of a direction key and press it again quickly; each tap turns the throw a step towards that direction, and repeating it turns back.
- CustomKeys โ while holding throw, the pick-up button turns the aim anticlockwise and the dash button clockwise. Controllers already aim freely, so assist is off for controller chefs.
7. Settings โ every option
Settings live in three places. Most are account settings: they sync to every computer you sign in on. A few belong to this computer only.
7.1 The in-game settings menu (Ctrl+P, then C)
Hold Ctrl, press P, then press C (within three seconds). The same keys or Esc close it. While the menu is open your chef ignores input and the mouse is free. There is a Search box, groups on the left, and each setting shows where it is stored (account or this PC) and when it applies (applies now, applies next level or applies next launch). Reset returns a setting to its default. A setting your account's administrator has fixed shows as pinned by admin and can't be changed.
The settings menu's Ask a question button (or Ctrl+P, then H) opens the help box (3.10).
| Setting | Default | What it does |
|---|---|---|
| Solo chops per slice | 1 | When you play a co-op kitchen alone, the game normally makes every chop take five strokes. On Provisions & Co. kitchens this sets the number instead (1 = like multiplayer). Has no effect with two or more players. |
| Pick-up repeat delay (s) | 0.1 | The shortest time between two pick-ups. The game's own value is 0.5 s, which can make pick up โ put down โ pick up feel stuck. Works in every level; applies from the next level. |
| Throw assist | None | Keyboard fine-aim mode: None, MovingKeys or CustomKeys โ see 6.6. |
| Throw assist re-press window (s) | 0.30 | For MovingKeys: how quickly the second press must follow. |
| Throw assist snap step (deg) | 22.5 | How far each assist step turns the aim. |
| Throw range indicator | On | Shows where a throw will land (6.6). |
| Chef skills | On | Turns all twelve chef skills on or off (this computer). |
| Hop key (keyboard) / Kick key (keyboard) | Q / F | Click Change and press a key, or Unbind. |
| Hop button (controller) / Kick button (controller) | none | Click Change and press a controller button (for example a bumper). |
| Strong dash key (keyboard) / Teleport key (keyboard) | R / G | Click Change and press a key, or Unbind (6.3, 6.4). |
| Strong dash button (controller) / Teleport button (controller) | none | Click Change and press a controller button. |
| Item pull, Ground slam, Swap, Rewind, Sprint, Catch magnet, Power chop, Chef toss โ key (keyboard) / button (controller) | Z, X, V, B, N, M, Y, U / none | One key and one controller button each (6.5). |
| Lag compensation | On | Instant feedback for your own actions as an online client (5.5). |
| Lag compensation in vanilla levels | Off | Also use it in the game's own kitchens (the host needs the same mod version). |
| Item name labels | On | Small floating names over items near your chef, in custom kitchens โ handy for telling look-alike ingredients apart. Applies from the next kitchen. |
| Language | auto | The language of the mod's own menus and messages. auto follows the game's language. Text drawn in the game's own font (the browser rows, the DLC card) always follows the game's language. |
| Anti-aliasing | Stock | Edge smoothing (this computer). Stock = the game's own light FXAA. FXAA = the strongest FXAA. MSAA 2x / 4x / 8x = real edge smoothing, the sharpest, uses more GPU. MSAA 4x + FXAA also smooths texture shimmer. TAA = the smoothest, can soften fast motion slightly. Off = none. Applies at once. |
| Render scale (3D) | 1.0 | Draws the kitchen at this fraction of your screen resolution (0.5โ1.0) and stretches it to fit; menus and the HUD stay sharp. On laptops and built-in graphics chips this is the biggest speed-up. The first time you play a kitchen, the mod checks the frame rate once; on a slow computer it lowers this to 0.75 (or 0.6) and tells you. Applies at once. |
| Frame-rate cap | Off | Screen refresh rate, 30, 60 or 120 fps. Keeps laptops cooler, quieter and longer on battery. No effect while the game's own VSync is on (VSync already limits the frame rate). |
| Positional sound | On | Each sound comes from where it happens in the kitchen: a chop on a board at the left of the screen is heard on the left, a pan near the top of the screen in front, the sink near the bottom behind. Works on stereo speakers and headphones (left/right) as well as 5.1 and 7.1. See the note below. |
| Speaker setup | Auto | Auto uses whatever your audio device reports. Windows Sonic and Dolby Atmos for Headphones report 7.1, so they get the full surround mix. Or pick Stereo, 5.1 or 7.1. |
| Positional strength | 0.9 | 0 = every sound centred, as in the stock game; 1 = fully positional. |
Where positional sound is heard from. Sounds are placed relative to the middle of the screen (the spot on the kitchen floor the camera looks at), the same way whether you play alone, online or with several players on one screen: what you see is what you hear. Right on the screen is right, up the screen is in front. Menu sounds, round start and end, deliveries and the timer stay centred.
7.2 Settings on the website
On the website, players open the Game settings tab of the player home; in the maker view, open Game settings from the menu under your name. The settings are grouped under Gameplay, Online play and Crew. Change what you like and click Save & sync. If the game is running and linked, the changes are also applied to it straight away; otherwise the game picks them up on its next start. When the same setting is changed in two places, the most recent change wins. Settings your administrator has fixed are not shown. A value the game can't use is refused with Not a valid value and nothing is saved (for example a fraction where a whole number is needed); a number outside the allowed range is set to the nearest allowed value.
| Setting | What it does |
|---|---|
| Custom levels enabled | Master switch. Off = the game behaves exactly as without the mod. |
| Six-player mode (experimental) | Lets your game take part in five- and six-player sessions (5.3). Usually set for you. |
| Max online players | Lobby size in six-player mode (4โ7). Must match the other players. |
| Online versus | Allows versus kitchens in online games. |
| Floating item labels | Same as Item name labels in the game. |
| Solo chops per slice, Pickup delay (seconds) | Same as in the game (7.1). |
| Lag compensation, Lag compensation in vanilla levels | Same as in the game. |
| Throw assist mode / window / step, Throw range indicator | Same as in the game. |
| Auto-sync on startup | Fetch new and changed kitchens when the game starts. Off = use Refresh yourself. |
| Report gameplay (popularity) | Lets your plays count towards a kitchen's play count (the โถ number). |
| Crew: appear online & enable invites | Show the crew panel and appear in other players' crew lists. |
| Crew: let others invite me | Allow crew invites to reach you. |
The maker view also shows an Advanced group for map makers and testing. Players don't see it; leave these at their defaults unless you are testing something:
| Setting | What it does |
|---|---|
| Hide donor ghost shadows | Hides the baked shadows of the borrowed base kitchen. Online, the host's choice applies. |
| Default base scene | The stock kitchen borrowed as a base when a kitchen doesn't name one. Leave empty for automatic. |
| Prewarm assets | Loads a kitchen's assets ahead of time: smoother start, more memory. |
| Lean heap after load | Frees unused memory after a kitchen loads. |
| Skip un-bake scenery | Faster loading, but some base-kitchen decoration may stay. Leave off unless asked. Online, the host's choice applies. |
| Phantom test players, Versus test launcher (F6), Versus test scene, Host log relay | Testing tools. |
7.3 Options in the configuration file
A few options for this computer live in Overcooked! 2\BepInEx\config\dev.tango.overcooked.cartographer.cfg
(edit it while the game is closed):
| Section / option | Default | What it does |
|---|---|---|
[Startup] SkipIntro |
false | Skip the logo screens and press to start when the game launches. |
[Display] KitchenPreviews |
true | Show each kitchen's preview picture on its loading screen. |
[Display] Language |
auto | Same as Language in the in-game menu. |
[Performance] EarlySceneLoad |
true | Start loading the next kitchen while the loading screen's opening animation plays. |
[Performance] FastLevelEntry |
true | Enter Provisions & Co. kitchens faster: the loading screen is skipped (it still appears while you wait for another player, or if a load takes over 6 s), the screen wipes run at double speed and "Ready?" is shorter. Only what is shown changes; online play works the same. |
[Display] RecordBanner |
true | Hang the score-record banner over the back row of published co-op kitchens. Only on your screen. |
[Online] DiscordPresence |
true | Show what you are playing in Discord. |
[Service] LicenseAutoRenew |
true | Renew your licence automatically before it expires. |
[Service] LinkPort |
8737 | The local port used by Link game (and Send to game). Change only if another program uses it. |
8. The website: maps, sharing and your account
8.1 The website at a glance
- Signed out, the first page has two buttons: Sign in with Steam and Create an account (2.1).
- The first time you sign in, you choose I want to play or I want to make kitchens. The choice is saved to your account; switch any time from the ๐ค name menu (Switch to maker view / Switch to player view).
- The player home has five tabs: Get started (the setup steps, section 2), Kitchens (every public kitchen, 8.4), Crew (everyone on Provisions & Co., by display name), Game settings (7.2) and Account (8.6).
- The maker view is the kitchen editor. Its top bar shows ๐ฅก Get the mod and Link game on the left and Publish, My maps and Emporium on the right; your ๐ค name opens a menu with Account, Game settings, Crew, Switch to player view and Sign out.
Every page has Guides (this documentation) and the Language menu, which switches the site (and these docs) between English, ็ฎไฝไธญๆ, ็น้ซไธญๆ, ๆฅๆฌ่ช and ํ๊ตญ์ด; the player pages also have a light/dark theme button. Sign out signs this browser out and ends the sign-in on the server; sign-ins otherwise last a week.
8.2 Publishing a kitchen
Publish saves the kitchen you are editing to your account so it appears in the game.
- Name โ up to 100 characters.
- Visibility โ private (only you) or public (all beta users). Public kitchens appear in the Emporium and in every player's in-game browser. Only you can open a private kitchen, so you can't start it with friends in your lobby: the game says this kitchen is private โ make it public first.
- publish as a NEW map โ when the kitchen came from one of your published maps, publishing updates that map unless you tick this box. The dialog starts from the map's current visibility. A kitchen opened from someone else's map is always published as your own new copy.
You can have up to 50 published maps, each up to 512 KB.
8.3 My maps โ two lists
There are two My maps buttons, both in the maker view:
- My maps in the top bar lists the published maps you can see โ your own and every public one. Each row has
the favorite star, the visibility, yours or by author, the tags, Open (load it into the editor),
and, on your own maps, Tags and Delete.
- Tags โ up to 8 comma-separated tags (24 characters each). Players can filter the in-game browser by them (everyone who can see the map).
- Delete removes the map for everyone and from games on their next sync. It can't be undone.
- My maps in the editor's toolbar is your local library in this browser: the kitchens you are working on, saved automatically while you edit (Saved on this computer). You can Open, Rename, Duplicate or Delete them, start a ๏ผ New map, or โจ Generate one from a short description. Local maps stay in this browser only โ publish a kitchen to keep it on your account and play it in the game.
8.4 The Emporium
Emporium (maker view) and the Kitchens tab (player home) list every public kitchen: your favorites first, then featured kitchens, then the most played. Each row shows the author, tags and play count, and the search box filters by name, author or tag. Click the โ star to favorite a kitchen โ the game's โ Favorites filter then finds it. ๐ shows the kitchen's score records (3.9). Public kitchens are already in your game once it is linked; there is nothing to download.
In the maker view, each row also has:
- Open loads the kitchen into the editor to look at or play-test (publishing it then makes your own copy).
- Add to my maps copies it to your account as a private map called name (copy).
8.5 Favorites and tags
- Favorites are personal. Only you see yours; they never change anyone else's lists.
- Tags belong to the map and are set by its owner. Everyone who can see the map sees its tags and can filter by them. There is no shared tag list โ each author labels their own kitchens.
8.6 Your account
Your account holds your published maps, scenes and custom content, your settings, your world maps and your world-map progress. Your sign-in and your downloads are tied to your Steam account. Open it from the Account tab of the player home, or Account in the menu under your ๐ค name:
- Display name โ the name other players see on your kitchens, music and custom content, in the crew list and in the game (up to 24 characters). Leave it empty to use your Steam name.
- Unlink all games โ every game you linked loses its login at once. Use it if you lost a computer or shared your token file; each game then needs Link game again.
- Delete accountโฆ โ shows what will be removed (your maps, scenes, custom content, music, settings,
favorites and game logins), then asks you to type
DELETE. Maps other players copied stay theirs. This cannot be undone. Offline, email/delete-accountto the assistant (see section 9) and confirm with/delete-account CONFIRM.
9. Offline mode and the email assistant
If you can't reach Steam sign-in or the website reliably โ for example on restricted networks โ the mod can run in offline mode, set up entirely by email.
- Send an email with the subject
/register <your SteamID64>to the assistant's address (chief-usher@provisionsco.online). It replies with the Terms and a short code to put in your public Steam profile summary for a moment; then reply/verify. - Reply
/dllto receive your personalOC2Cartographer.dll, and put it inOvercooked! 2\BepInEx\plugins\OC2Cartographer\. On first launch it downloads the rest of the mod; if that download is blocked, reply/moduleand put the three attached files in themodulesfolder next to the DLL. - Put the
Cartographer_offline.datyou receive into theoverlaysfolder next to the DLL.
On first start the mod downloads two shared packs โ the resource pack (catalogs, art and models) and the kitchens pack โ from several mirrors, with a progress box at the bottom of the screen. Custom kitchens unlock once both are present.
| Command | What it does |
|---|---|
/help |
Lists the commands. |
/terms |
Sends the Terms of Use. |
/register <SteamID64>, /verify |
Create your account (see above). |
/token |
Sends a new game login token. |
/dll |
Sends your personal mod file. |
/module |
Sends the mod's module files, for when the first-launch download is blocked. |
/renew |
Renews your offline licence (Cartographer_offline.dat). |
/sync |
Sends a fresh Cartographer_offline.dat, so newly published kitchens appear. |
/bundle |
Sends the kitchens pack, for when it can't be downloaded. |
/publish |
Publishes a kitchen exported from the desktop editor (attach the .pcmap file). |
/delete <id or name> |
Deletes one of your maps (no argument lists them). |
/delete-account, then /delete-account CONFIRM |
Deletes your account and everything it owns. |
/feedback <text> |
Sends feedback to the developer. |
Every reply starts with a link to the faster website. If a reply's files are too large for your mail provider, you get a short note instead that says where else to get them.
Send commands from a mainstream email provider (the assistant must be able to verify the sender), at most ten a minute. In offline mode the browser's Kitchen Editor button opens an editor served by the mod on your own computer, and Go online returns to online mode.
10. Troubleshooting
The Provisions & Co. card or button isn't there.
Check that BepInEx 5.4.21 is installed and OC2Cartographer.dll is in
Overcooked! 2\BepInEx\plugins\OC2Cartographer\. Look in BepInEx\LogOutput.log for lines starting with
[Cartographer]. If another mod fills every DLC card, the main-menu button still works.
"Level locked โ No valid license for this Steam account".
The game is signed into a different Steam account than your registered one, or your licence expired. Sign in
on the website with the same Steam account and use Link game again (offline: reply /renew).
"Content still syncing". The catalogs haven't finished downloading, so the kitchen would load with the wrong crates. Check your connection, wait for the banner to finish, or restart the game.
"Waiting for players" / "everyone needs the mod". Someone in the lobby isn't running the mod, or has only just joined. Everyone installs the mod, rejoins the lobby, and you try again after a moment.
"Mod versions don't match" / "update required". Everyone must run the same version. The mod updates itself โ restart the game (online, signed in) to pick up the latest version.
"Six-player config mismatch". Someone's Up to six players or Max online players differs. Everyone sets the same values in Settings, restarts the game and rejoins the lobby.
"Content out of sync" / "content not in sync" / "missing the map or some of its assets". Players have different content. Ask them to click Refresh or restart, then try again.
"This kitchen's scenery couldn't be prepared". A game (yours, or the players named) couldn't build the kitchen's scenery, so it would have loaded a different kitchen from everyone else. Restart that game and try again; if it keeps happening, pick another kitchen.
"Couldn't download this map" / "this kitchen's files are incomplete". Check your connection and click Refresh, then try again.
"Online versus is off". A player has Online versus turned off. Everyone turns it on in Settings, or you play the kitchen on one couch.
"Missing custom content for this kitchen โ you'll see placeholders".
Your content is older than the kitchen. Restart the game to re-sync (offline: reply /sync). The kitchen
still plays; only the missing art shows as placeholders.
The game runs slowly or the laptop gets hot. Lower Render scale (3D) in the settings menu (Ctrl+P, then C, Display): 0.75 is barely visible and much faster on built-in graphics. Also try the game's own Options โ Graphics โ Quality: SuperQuick turns off shadows. To cut heat and fan noise, set Frame-rate cap to your screen's refresh rate, or turn the game's VSync on.
No kitchens in the browser. Make sure you linked the game (2.3) and are online, then click Refresh.
Link game (or Send to game) says it can't reach the game. Make sure the game is running with the mod and at the main menu, allow the browser's local-network prompt, or use the login file instead (Download login file; maker view: Download cartographer.token).
A setting shows "pinned by admin". Your administrator has fixed it for the beta; it can't be changed.
Ask the manuals says it can't answer or can't reach the help. Check that you are online and that the game is linked (2.3). The daily question limit resets at midnight (UTC).
11. Privacy and fair use
- Sign-in is through Steam. The site never sees your Steam password.
- Your account stores what you create and choose โ maps, scenes, custom content, settings, world maps and world-map progress. Usage data is handled as described in the Terms you accepted when you registered.
- You decide whether your plays count towards a kitchen's popularity (Report gameplay in Settings). You can delete your account at any time (8.6).
- Score records show names. When a finished game is reported, the kitchen's records show the display name of every chef in it, the host and each chef's dishes and points, to everyone who can see the kitchen. Steam IDs are never shown. The host's Report gameplay setting decides whether their games are reported.
- Questions you ask in the game (3.10) are saved with your account together with their answers, so we can improve the manuals and the help.
- Your copy of the mod is personal and tied to your Steam account. Please don't share it or your links.
- Kitchens ship no game assets โ they are small data files that use the content already installed with your game.
- Be kind in what you publish. Map names, tags and your display name are visible to other players. Only upload music and art you have the right to share.
Happy cooking. Build something, tag it, and share it in the Emporium โ someone out there is looking for exactly your kind of kitchen.