Provisions & Co. English็ฎ€ไฝ“ไธญๆ–‡็น้ซ”ไธญๆ–‡ๆ—ฅๆœฌ่ชžํ•œ๊ตญ์–ด

Provisions & Co. โ€” Player Manual

Provisions & Co. (the OC2 Cartographer mod) adds community-made kitchens to Overcooked! 2. Custom kitchens appear on the game's own DLC menu and play like official content: co-op or versus, couch or online, with no extra launcher and no game files replaced. This manual covers everything a player does โ€” installing, playing, world maps, online play, every setting, and what to do when something goes wrong.

Building your own kitchens is covered in two companion pages: the Editor Guide (how to use the editor) and the Editor Reference (every object, field and setting).

Provisions & Co. is an unofficial fan project. It is not affiliated with, endorsed by, or supported by Team17 or Ghost Town Games. It ships no game assets โ€” community kitchens are small data files that use the content already installed with your copy of the game.


Contents

  1. What you get
  2. Getting started
  3. Playing custom kitchens
  4. World maps
  5. Online play
  6. Chef skills and throwing aids
  7. Settings โ€” every option
  8. The website: maps, sharing and your account
  9. Offline mode and the email assistant
  10. Troubleshooting
  11. Privacy and fair use

1. What you get

You create an account with a verified email address (or an invite link from the beta Discord), sign in with Steam, and download a copy of the mod that is personal to your account.


2. Getting started

Four one-time steps: register โ†’ install โ†’ link โ†’ play. As a player, the Get started tab of your player home on the website walks you through the same steps, with your personal download inline, and ticks each step off as soon as it sees it done. (In the maker view, the same tools are ๐Ÿฅก Get the mod and Link game at the top left of the editor.)

2.1 Create your account

  1. On the website's first page, click Create an account. The page has three steps:
    • Verify your email โ€” enter your address, click Send code and type the 6-digit code from the email (it is valid for 10 minutes). Have an invite link from the beta Discord instead? Open that link โ€” the email is then optional. (The Discord /invite command sends you one by direct message; it is valid for 7 days.)
    • Accept the terms โ€” a short summary is shown, and Read the full terms opens the complete text. Tick the three boxes (agreement, research consent, and that you are 16+ or have a guardian's consent and own the game).
    • Continue with Steam โ€” click Agree & continue to Steam and sign in on Steam's own page. The site never sees your Steam password.
  2. Back on the site, choose I want to play or I want to make kitchens. Your choice is saved to your account, so every browser opens the right view: the player home, or the editor (the maker view). You can switch at any time from the menu under your name.

Already registered? Click Sign in with Steam on the first page. If the Terms change, the site asks you to accept the new version once before you continue.

2.2 Install BepInEx and the mod

  1. Install BepInEx 5.4.21 (Windows x86) into your Overcooked! 2 folder and start the game once so it sets itself up. (Step 1 of Get started links to the right release.)
  2. On the website, in Get started, click Download the mod. (Maker view: ๐Ÿฅก Get the mod โ†’ Download OC2Cartographer.dll.)
  3. Create the folder Overcooked! 2\BepInEx\plugins\OC2Cartographer\ and put OC2Cartographer.dll there. Copy folder path copies the path for you.

The file you download is a small loader. The first time the game starts, it downloads the rest of the mod (about 1 MB) and keeps it in a modules folder next to the DLL. You don't need to do anything else โ€” later updates arrive the same way (see Updates).

Your copy is personalised to your account. Please don't share the file or your links.

Linking tells the game who you are, so it can sync your maps and settings and check your licence.

  1. Start Overcooked! 2 and leave it at the main menu. Get started notices the running game (Game running) and ticks the first steps.
  2. Click Link game. The step is ticked when the game confirms (Linked โ€” your game has your kitchens). (Maker view: Link game at the top of the editor, then Send to game.) Your browser may ask to allow access to a "local network device" โ€” that is the game on your own computer; allow it.

Game not running, or the browser can't reach it? Open Game won't link? Use a login file instead and click Download login file (maker view: Download cartographer.token or Copy instead), and put the file in Overcooked! 2\BepInEx\plugins\OC2Cartographer\, next to OC2Cartographer.dll, then start the game. You only need to link once per computer, and every computer you link shares the same login. The token is tied to your Steam account; keep it private. If you lose a computer or share the file by mistake, use Unlink all games in your account (8.6).

2.4 First launch

On the first start after installing (and after each update) the mod syncs: it fetches the ingredient and recipe catalogs, the kitchens you can see, then the art they use, kitchen by kitchen in the order of the list. While there is real work to do, a banner at the bottom left shows Updating content โ€” assets a/b, maps c/d, then Content updated. You don't have to wait for all of it: in the kitchen list, a kitchen whose art is still on its way shows downloading 12/40 where its play count goes, and picking it fetches that kitchen's art first. In an online game everyone stays in the lobby until every player has the kitchen's content.

2.5 Updates

The mod updates itself. When a new version is published it downloads in the background and a banner tells you when it applies โ€” usually as soon as you are back at the main menu, sometimes after a restart. Everyone in an online game must run the same version, so if a friend's game says your versions differ, restart once to pick up the update.


3. Playing custom kitchens

3.1 Open the browser

Click the Provisions & Co. card on the DLC / Add-ons carousel, or the Provisions & Co. button on the main menu. Both open the same browser: a row of small buttons at the top right, the tag panel on the left and the kitchen list on the right. Keyboard and controller move through the kitchen list as in the game's own menus; the buttons and the tag panel are made for the mouse.

3.2 The buttons at the top

Button What it does
Searchโ€ฆ Opens a search box โ€” see 3.3. While a search is on, the button shows it in gold.
World maps Your world maps and the ones other players shared โ€” see section 4.
Refresh Re-downloads the list of kitchens and any changed content without restarting. Edits, new maps, tags and favorites made on the website show up right away. Shows Refreshingโ€ฆ while it works.
Kitchen Editor Opens the kitchen editor in your web browser (in offline mode, the editor the mod serves on your own computer).
Go offline / Go online Switches between online and offline mode; takes effect after a restart. Only shown when the game is linked. See section 9.

3.3 Search, tags and favorites

All kitchens are in one list. Two things narrow it down:

While any filter is on, โœ• Clear filters at the top of the tag panel removes them all. Filters stay set until you change them or restart the game.

3.4 A kitchen row

Each row shows, from left to right:

Click anywhere on the row except the star to start the kitchen. The list is sorted with your favorites first, then featured kitchens, then the most played.

The host starts the game. Online, only the player hosting the lobby can pick a kitchen; everyone else just needs to be in the lobby. Playing alone or on one couch, you are the host.

Records (gold, between the name and the play count) opens that kitchen's score records โ€” see 3.9.

3.5 What happens when you pick a kitchen

Before the kitchen loads, the mod makes sure it will load correctly for everyone. If something isn't ready, a message explains what and you stay in the menu โ€” nobody gets stuck on a loading screen. The checks, in order: your licence is valid for this Steam account; the game's content has finished syncing; every connected player runs the mod, on the same version, with matching six-player settings and the same content; the kitchen and its art are downloaded and complete; and every player already has the kitchen. Each message and its fix is listed in Troubleshooting. Online, every player's game (the host's too) also prepares the kitchen's scenery before anyone loads it; if that fails on any computer, the kitchen doesn't start, because that player would load a different kitchen.

Custom kitchens are played as party sessions on a borrowed stock kitchen: they don't use a save slot, unlock anything, or count towards Steam achievements. Official levels are never changed.

3.6 Loading screen

3.7 In the kitchen

3.8 Editing the kitchen in the game

You can change a kitchen's layout while you are in it, on your own or together with friends. Press Ctrl+P, then E. The round pauses for everyone, the mouse pointer appears, and a panel on the right lists what you can do. Every change appears in the kitchen straight away, and when you are done the round simply carries on. Editing works in a custom kitchen, and everyone in the session needs the same mod version.

Editing together. When friends are connected, any player can start editing, and everybody gets the editing panel. You see each other's pointers with their names, and a station someone has selected is outlined in their colour: only they can move it until they let go. The host keeps everyone's kitchen identical. Resume the round for everyone (host) ends editing for all players at once. Your changes stay if the round is restarted, but they are only kept in the map once someone uses Save to my maps; each player saves to their own account.

3.9 Score records and the record banner

Every published kitchen keeps score records, separately for each number of players (a 2-player record and a 4-player record are different tables). A game counts once its clock runs out; restarted or abandoned rounds don't count.

3.10 Ask the manuals (Ctrl+P, then H)

Stuck on something while playing or building? Hold Ctrl, press P, then press H (within three seconds), anywhere in the game โ€” or click Ask a question in the settings menu (7.1). Type your question in any of the manual's languages and press Enter or Ask.


4. World maps

A world map strings kitchens together on a bus overworld, like the game's story mode โ€” and you decide which kitchens and in what order. The map is generated from the game's own world-map pieces, and each stop is labelled like a story level (for example 1-3).


5. Online play

5.1 Everyone needs the mod

Every connected player must have the mod installed, on the same version, and must download kitchens from the service themselves (nothing is passed over the game connection). If anything doesn't match, the host sees exactly who and why before the game starts. A Mod compatibility panel at the top left lists the players whose version or content differs while the mismatch lasts. If someone has only just joined, wait a moment and try again โ€” their game may still be announcing the mod.

5.2 Co-op, versus and horde

Each kitchen is built as co-op (one shared kitchen), versus (two teams, two kitchens, separate scores) or horde (defend the kitchen). The mod picks the right game mode automatically. Versus works on the couch and online; online versus needs Online versus turned on for every player (it is on unless someone has turned it off). With six players, versus splits into three against three.

In a horde kitchen, enemies come in waves to the kitchen's windows and each orders a dish: serve it at that window to send the enemy away. A hungry enemy breaks its window and then damages the kitchen; the round ends when the last wave is cleared (won) or the kitchen's health runs out (lost). Dishes earn coins, which open gates and repair windows (hold USE at a damaged window). Stars come from the health left. Horde kitchens are built on the game's own horde levels, so every player needs the Night of the Hangry Horde DLC (or, for a festive horde kitchen, the festive horde levels).

Many horde kitchens have live signs: a banner and a chalkboard in the yard count the enemies still to beat (in total and by kind) as the round goes on. Waves and coins are already on the game's own HUD. Kitchens of any mode can have live signs too, for example with the score, the time left or the points to the next star.

5.3 Five and six players

Online co-op can go beyond the normal four players. Every game starts as a normal four-player session so you can still join anyone's lobby.

  1. When four players are in the lobby, the host presses F8 on the player-lobby screen to invite more (an invite from the crew panel works the same way). The session switches everyone to six-player mode first, then sends the invite. If someone has only just joined, the host first sees Waiting for the newest player to finish joining for a few seconds.
  2. The lobby shows six slots, and a small box at the top left lists 6-player session โ€” n/cap joined. It stays in six-player mode while you wait for the extra players to arrive.
  3. Once a fifth or sixth player has joined and the lobby is back to four players or fewer for a few seconds, it returns to a normal session automatically (never in the middle of a kitchen).

Every player needs Up to six players on and the same Max online players value. If someone's settings differ, the host is told before anyone joins a kitchen.

5.4 The crew panel and invites

At the main menu and in the lobby, a Crew panel at the top right lists the beta players who are online, with a coloured dot: green = available, blue = in a lobby, orange = in a game. The list refreshes about once a minute, so someone who just came online or started a game can take that long to show; invites arrive at once.

Your Steam status shows that you are playing, so friends can also join through Steam. If Discord is running, it shows Playing Provisions & Co. with the kitchen you are in.

5.5 Lag compensation

When you are a client in an online game (not the host), your own actions โ€” picking up, putting down, throwing, chopping, grabbing from crates, walking โ€” show on your screen at once instead of after a round trip to the host. The host still decides what really happens and corrects your screen if needed. It is on by default for Provisions & Co. kitchens and can also be enabled for the game's own levels (the host must run the same mod version). It never applies in other mods' levels.


6. Chef skills and throwing aids

These work in every kitchen, including the game's own levels. In an online game they work only when the host also runs the mod; the host checks every skill use, so they can't be abused.

6.1 Hop

Press Q (default) to vault over the counter in front of you and land on the free floor behind it. Items on the counter are not disturbed. It needs a counter right in front of you that is not taller than about waist height, and free, level floor within three metres on the other side. Short cooldown.

6.2 Kick

Press F (default) to shove the chef in front of you away, like being hit by a dash. In a loose kitchen, with no chef in front, it kicks the crate or counter instead. Short cooldown; you can't kick mid-hop.

6.3 Strong dash

Press R (default) to dash far forward โ€” up to about six metres โ€” in the direction you face. The dash stops short of counters, walls, items and other chefs, and never carries you off the floor's edge or into a pit. A chef it stops at gets rammed (knocked away like a kick). Whatever you hold comes with you. Cooldown about 2.5 seconds; it needs at least a metre or so of free floor ahead.

6.4 Teleport

Press G (default) once to mark the spot under your chef: a glowing ring with a beam appears there, visible only to you. Press G again later to teleport straight back to it, carrying whatever you hold. The mark is used up by the teleport; press again to set a new one. If something stands on the marked spot (a chef, a dropped item), the teleport is refused and the mark stays. Starting a new level clears the mark.

6.5 More skills

Skill Key What it does
Item pull Z Pulls the item or crate ingredient you face, up to 6 m away and even across counters, into your empty hands.
Ground slam X A little jump that slams the floor: chefs within about 3 m are knocked away, and loose items and loose counters get shoved.
Swap V You and the nearest chef (up to 8 m away) trade places. Refused if either spot is blocked.
Rewind B Jumps you back to where you stood 3 seconds ago, with whatever you hold.
Sprint N You run about 1.7 times faster for 3 seconds.
Catch magnet M For 4 seconds, thrown items flying near you curve into your empty hands.
Power chop Y For 5 seconds, every chop stroke counts three times.
Chef toss U Flings the chef in front of you up to 5 m ahead, over counters, onto free floor.

A soft coloured ring around your chef shows while sprint, catch magnet or power chop is active. Each skill has its own cooldown of a few seconds. Online, these eight need the host on the same mod version as you.

All the skill keys can be changed, or bound to controller buttons, in the in-game settings (section 7.1).

6.6 Throwing aids


7. Settings โ€” every option

Settings live in three places. Most are account settings: they sync to every computer you sign in on. A few belong to this computer only.

7.1 The in-game settings menu (Ctrl+P, then C)

Hold Ctrl, press P, then press C (within three seconds). The same keys or Esc close it. While the menu is open your chef ignores input and the mouse is free. There is a Search box, groups on the left, and each setting shows where it is stored (account or this PC) and when it applies (applies now, applies next level or applies next launch). Reset returns a setting to its default. A setting your account's administrator has fixed shows as pinned by admin and can't be changed.

The settings menu's Ask a question button (or Ctrl+P, then H) opens the help box (3.10).

Setting Default What it does
Solo chops per slice 1 When you play a co-op kitchen alone, the game normally makes every chop take five strokes. On Provisions & Co. kitchens this sets the number instead (1 = like multiplayer). Has no effect with two or more players.
Pick-up repeat delay (s) 0.1 The shortest time between two pick-ups. The game's own value is 0.5 s, which can make pick up โ†’ put down โ†’ pick up feel stuck. Works in every level; applies from the next level.
Throw assist None Keyboard fine-aim mode: None, MovingKeys or CustomKeys โ€” see 6.6.
Throw assist re-press window (s) 0.30 For MovingKeys: how quickly the second press must follow.
Throw assist snap step (deg) 22.5 How far each assist step turns the aim.
Throw range indicator On Shows where a throw will land (6.6).
Chef skills On Turns all twelve chef skills on or off (this computer).
Hop key (keyboard) / Kick key (keyboard) Q / F Click Change and press a key, or Unbind.
Hop button (controller) / Kick button (controller) none Click Change and press a controller button (for example a bumper).
Strong dash key (keyboard) / Teleport key (keyboard) R / G Click Change and press a key, or Unbind (6.3, 6.4).
Strong dash button (controller) / Teleport button (controller) none Click Change and press a controller button.
Item pull, Ground slam, Swap, Rewind, Sprint, Catch magnet, Power chop, Chef toss โ€” key (keyboard) / button (controller) Z, X, V, B, N, M, Y, U / none One key and one controller button each (6.5).
Lag compensation On Instant feedback for your own actions as an online client (5.5).
Lag compensation in vanilla levels Off Also use it in the game's own kitchens (the host needs the same mod version).
Item name labels On Small floating names over items near your chef, in custom kitchens โ€” handy for telling look-alike ingredients apart. Applies from the next kitchen.
Language auto The language of the mod's own menus and messages. auto follows the game's language. Text drawn in the game's own font (the browser rows, the DLC card) always follows the game's language.
Anti-aliasing Stock Edge smoothing (this computer). Stock = the game's own light FXAA. FXAA = the strongest FXAA. MSAA 2x / 4x / 8x = real edge smoothing, the sharpest, uses more GPU. MSAA 4x + FXAA also smooths texture shimmer. TAA = the smoothest, can soften fast motion slightly. Off = none. Applies at once.
Render scale (3D) 1.0 Draws the kitchen at this fraction of your screen resolution (0.5โ€“1.0) and stretches it to fit; menus and the HUD stay sharp. On laptops and built-in graphics chips this is the biggest speed-up. The first time you play a kitchen, the mod checks the frame rate once; on a slow computer it lowers this to 0.75 (or 0.6) and tells you. Applies at once.
Frame-rate cap Off Screen refresh rate, 30, 60 or 120 fps. Keeps laptops cooler, quieter and longer on battery. No effect while the game's own VSync is on (VSync already limits the frame rate).
Positional sound On Each sound comes from where it happens in the kitchen: a chop on a board at the left of the screen is heard on the left, a pan near the top of the screen in front, the sink near the bottom behind. Works on stereo speakers and headphones (left/right) as well as 5.1 and 7.1. See the note below.
Speaker setup Auto Auto uses whatever your audio device reports. Windows Sonic and Dolby Atmos for Headphones report 7.1, so they get the full surround mix. Or pick Stereo, 5.1 or 7.1.
Positional strength 0.9 0 = every sound centred, as in the stock game; 1 = fully positional.

Where positional sound is heard from. Sounds are placed relative to the middle of the screen (the spot on the kitchen floor the camera looks at), the same way whether you play alone, online or with several players on one screen: what you see is what you hear. Right on the screen is right, up the screen is in front. Menu sounds, round start and end, deliveries and the timer stay centred.

7.2 Settings on the website

On the website, players open the Game settings tab of the player home; in the maker view, open Game settings from the menu under your name. The settings are grouped under Gameplay, Online play and Crew. Change what you like and click Save & sync. If the game is running and linked, the changes are also applied to it straight away; otherwise the game picks them up on its next start. When the same setting is changed in two places, the most recent change wins. Settings your administrator has fixed are not shown. A value the game can't use is refused with Not a valid value and nothing is saved (for example a fraction where a whole number is needed); a number outside the allowed range is set to the nearest allowed value.

Setting What it does
Custom levels enabled Master switch. Off = the game behaves exactly as without the mod.
Six-player mode (experimental) Lets your game take part in five- and six-player sessions (5.3). Usually set for you.
Max online players Lobby size in six-player mode (4โ€“7). Must match the other players.
Online versus Allows versus kitchens in online games.
Floating item labels Same as Item name labels in the game.
Solo chops per slice, Pickup delay (seconds) Same as in the game (7.1).
Lag compensation, Lag compensation in vanilla levels Same as in the game.
Throw assist mode / window / step, Throw range indicator Same as in the game.
Auto-sync on startup Fetch new and changed kitchens when the game starts. Off = use Refresh yourself.
Report gameplay (popularity) Lets your plays count towards a kitchen's play count (the โ–ถ number).
Crew: appear online & enable invites Show the crew panel and appear in other players' crew lists.
Crew: let others invite me Allow crew invites to reach you.

The maker view also shows an Advanced group for map makers and testing. Players don't see it; leave these at their defaults unless you are testing something:

Setting What it does
Hide donor ghost shadows Hides the baked shadows of the borrowed base kitchen. Online, the host's choice applies.
Default base scene The stock kitchen borrowed as a base when a kitchen doesn't name one. Leave empty for automatic.
Prewarm assets Loads a kitchen's assets ahead of time: smoother start, more memory.
Lean heap after load Frees unused memory after a kitchen loads.
Skip un-bake scenery Faster loading, but some base-kitchen decoration may stay. Leave off unless asked. Online, the host's choice applies.
Phantom test players, Versus test launcher (F6), Versus test scene, Host log relay Testing tools.

7.3 Options in the configuration file

A few options for this computer live in Overcooked! 2\BepInEx\config\dev.tango.overcooked.cartographer.cfg (edit it while the game is closed):

Section / option Default What it does
[Startup] SkipIntro false Skip the logo screens and press to start when the game launches.
[Display] KitchenPreviews true Show each kitchen's preview picture on its loading screen.
[Display] Language auto Same as Language in the in-game menu.
[Performance] EarlySceneLoad true Start loading the next kitchen while the loading screen's opening animation plays.
[Performance] FastLevelEntry true Enter Provisions & Co. kitchens faster: the loading screen is skipped (it still appears while you wait for another player, or if a load takes over 6 s), the screen wipes run at double speed and "Ready?" is shorter. Only what is shown changes; online play works the same.
[Display] RecordBanner true Hang the score-record banner over the back row of published co-op kitchens. Only on your screen.
[Online] DiscordPresence true Show what you are playing in Discord.
[Service] LicenseAutoRenew true Renew your licence automatically before it expires.
[Service] LinkPort 8737 The local port used by Link game (and Send to game). Change only if another program uses it.

8. The website: maps, sharing and your account

Every page has Guides (this documentation) and the Language menu, which switches the site (and these docs) between English, ็ฎ€ไฝ“ไธญๆ–‡, ็น้ซ”ไธญๆ–‡, ๆ—ฅๆœฌ่ชž and ํ•œ๊ตญ์–ด; the player pages also have a light/dark theme button. Sign out signs this browser out and ends the sign-in on the server; sign-ins otherwise last a week.

8.2 Publishing a kitchen

Publish saves the kitchen you are editing to your account so it appears in the game.

You can have up to 50 published maps, each up to 512 KB.

8.3 My maps โ€” two lists

There are two My maps buttons, both in the maker view:

8.4 The Emporium

Emporium (maker view) and the Kitchens tab (player home) list every public kitchen: your favorites first, then featured kitchens, then the most played. Each row shows the author, tags and play count, and the search box filters by name, author or tag. Click the โ˜† star to favorite a kitchen โ€” the game's โ˜… Favorites filter then finds it. ๐Ÿ† shows the kitchen's score records (3.9). Public kitchens are already in your game once it is linked; there is nothing to download.

In the maker view, each row also has:

8.5 Favorites and tags

8.6 Your account

Your account holds your published maps, scenes and custom content, your settings, your world maps and your world-map progress. Your sign-in and your downloads are tied to your Steam account. Open it from the Account tab of the player home, or Account in the menu under your ๐Ÿ‘ค name:


9. Offline mode and the email assistant

If you can't reach Steam sign-in or the website reliably โ€” for example on restricted networks โ€” the mod can run in offline mode, set up entirely by email.

  1. Send an email with the subject /register <your SteamID64> to the assistant's address (chief-usher@provisionsco.online). It replies with the Terms and a short code to put in your public Steam profile summary for a moment; then reply /verify.
  2. Reply /dll to receive your personal OC2Cartographer.dll, and put it in Overcooked! 2\BepInEx\plugins\OC2Cartographer\. On first launch it downloads the rest of the mod; if that download is blocked, reply /module and put the three attached files in the modules folder next to the DLL.
  3. Put the Cartographer_offline.dat you receive into the overlays folder next to the DLL.

On first start the mod downloads two shared packs โ€” the resource pack (catalogs, art and models) and the kitchens pack โ€” from several mirrors, with a progress box at the bottom of the screen. Custom kitchens unlock once both are present.

Command What it does
/help Lists the commands.
/terms Sends the Terms of Use.
/register <SteamID64>, /verify Create your account (see above).
/token Sends a new game login token.
/dll Sends your personal mod file.
/module Sends the mod's module files, for when the first-launch download is blocked.
/renew Renews your offline licence (Cartographer_offline.dat).
/sync Sends a fresh Cartographer_offline.dat, so newly published kitchens appear.
/bundle Sends the kitchens pack, for when it can't be downloaded.
/publish Publishes a kitchen exported from the desktop editor (attach the .pcmap file).
/delete <id or name> Deletes one of your maps (no argument lists them).
/delete-account, then /delete-account CONFIRM Deletes your account and everything it owns.
/feedback <text> Sends feedback to the developer.

Every reply starts with a link to the faster website. If a reply's files are too large for your mail provider, you get a short note instead that says where else to get them.

Send commands from a mainstream email provider (the assistant must be able to verify the sender), at most ten a minute. In offline mode the browser's Kitchen Editor button opens an editor served by the mod on your own computer, and Go online returns to online mode.


10. Troubleshooting

The Provisions & Co. card or button isn't there. Check that BepInEx 5.4.21 is installed and OC2Cartographer.dll is in Overcooked! 2\BepInEx\plugins\OC2Cartographer\. Look in BepInEx\LogOutput.log for lines starting with [Cartographer]. If another mod fills every DLC card, the main-menu button still works.

"Level locked โ€” No valid license for this Steam account". The game is signed into a different Steam account than your registered one, or your licence expired. Sign in on the website with the same Steam account and use Link game again (offline: reply /renew).

"Content still syncing". The catalogs haven't finished downloading, so the kitchen would load with the wrong crates. Check your connection, wait for the banner to finish, or restart the game.

"Waiting for players" / "everyone needs the mod". Someone in the lobby isn't running the mod, or has only just joined. Everyone installs the mod, rejoins the lobby, and you try again after a moment.

"Mod versions don't match" / "update required". Everyone must run the same version. The mod updates itself โ€” restart the game (online, signed in) to pick up the latest version.

"Six-player config mismatch". Someone's Up to six players or Max online players differs. Everyone sets the same values in Settings, restarts the game and rejoins the lobby.

"Content out of sync" / "content not in sync" / "missing the map or some of its assets". Players have different content. Ask them to click Refresh or restart, then try again.

"This kitchen's scenery couldn't be prepared". A game (yours, or the players named) couldn't build the kitchen's scenery, so it would have loaded a different kitchen from everyone else. Restart that game and try again; if it keeps happening, pick another kitchen.

"Couldn't download this map" / "this kitchen's files are incomplete". Check your connection and click Refresh, then try again.

"Online versus is off". A player has Online versus turned off. Everyone turns it on in Settings, or you play the kitchen on one couch.

"Missing custom content for this kitchen โ€” you'll see placeholders". Your content is older than the kitchen. Restart the game to re-sync (offline: reply /sync). The kitchen still plays; only the missing art shows as placeholders.

The game runs slowly or the laptop gets hot. Lower Render scale (3D) in the settings menu (Ctrl+P, then C, Display): 0.75 is barely visible and much faster on built-in graphics. Also try the game's own Options โ†’ Graphics โ†’ Quality: SuperQuick turns off shadows. To cut heat and fan noise, set Frame-rate cap to your screen's refresh rate, or turn the game's VSync on.

No kitchens in the browser. Make sure you linked the game (2.3) and are online, then click Refresh.

Link game (or Send to game) says it can't reach the game. Make sure the game is running with the mod and at the main menu, allow the browser's local-network prompt, or use the login file instead (Download login file; maker view: Download cartographer.token).

A setting shows "pinned by admin". Your administrator has fixed it for the beta; it can't be changed.

Ask the manuals says it can't answer or can't reach the help. Check that you are online and that the game is linked (2.3). The daily question limit resets at midnight (UTC).


11. Privacy and fair use


Happy cooking. Build something, tag it, and share it in the Emporium โ€” someone out there is looking for exactly your kind of kitchen.